47 lines
2.0 KiB
C++
47 lines
2.0 KiB
C++
#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKVertexInputLayout.h>
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VK_NAMESPACE_BEGIN
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/**
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* Shader模块<br>
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* 该模块提供的是原始的shader数据和信息,不可被修改,只能通过ShaderModuleManage创建和删除
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*/
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class ShaderModule
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{
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VkDevice device;
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int ref_count;
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private:
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VkPipelineShaderStageCreateInfo *stage_create_info;
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public:
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ShaderModule(VkDevice dev,VkPipelineShaderStageCreateInfo *pssci);
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virtual ~ShaderModule();
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const int IncRef(){return ++ref_count;}
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const int DecRef(){return --ref_count;}
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public:
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const VkShaderStageFlagBits GetStage ()const{return stage_create_info->stage;}
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const bool IsVertex ()const{return stage_create_info->stage==VK_SHADER_STAGE_VERTEX_BIT;}
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const bool IsTessControl ()const{return stage_create_info->stage==VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;}
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const bool IsTessEval ()const{return stage_create_info->stage==VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;}
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const bool IsGeometry ()const{return stage_create_info->stage==VK_SHADER_STAGE_GEOMETRY_BIT;}
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const bool IsFragment ()const{return stage_create_info->stage==VK_SHADER_STAGE_FRAGMENT_BIT;}
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const bool IsCompute ()const{return stage_create_info->stage==VK_SHADER_STAGE_COMPUTE_BIT;}
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const bool IsTask ()const{return stage_create_info->stage==VK_SHADER_STAGE_TASK_BIT_NV;}
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const bool IsMesh ()const{return stage_create_info->stage==VK_SHADER_STAGE_MESH_BIT_NV;}
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const VkPipelineShaderStageCreateInfo * GetCreateInfo ()const{return stage_create_info;}
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operator VkShaderModule ()const{return stage_create_info->module;}
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};//class ShaderModule
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VK_NAMESPACE_END
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