27 lines
370 B
C++
27 lines
370 B
C++
#pragma once
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/type/SortedSets.h>
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#include<hgl/graph/SceneNode.h>
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VK_NAMESPACE_BEGIN
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class StaticMesh
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{
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RenderResource *rr;
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SortedSets<Primitive *> prim_set;
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SortedSets<MaterialInstance *> mi_set;
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SortedSets<Pipeline *> pipeline_set;
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protected:
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SceneNode *root_node
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public:
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};
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VK_NAMESPACE_END
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