ULRE/inc/hgl/graph/font/TextRenderable.h
hyzboy d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00

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C++

#ifndef HGL_GRAPH_TEXT_RENDERABLE_INCLUDE
#define HGL_GRAPH_TEXT_RENDERABLE_INCLUDE
#include<hgl/graph/vulkan/VKRenderable.h>
namespace hgl
{
namespace graph
{
/**
* 文本可渲染对象
*/
class TextRenderable:public vulkan::Renderable
{
vulkan::Renderable * render_obj;
uint32 max_count; ///<缓冲区最大容量
uint32 cur_count; ///<当前容量
vulkan::VertexAttribBuffer *vertex_buffer;
vulkan::VertexAttribBuffer *tex_coord_buffer;
public:
TextRenderable();
virtual ~TextRenderable();
};//class TextRenderable:public vulkan::Renderable
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_TEXT_RENDERABLE_INCLUDE