ULRE/inc/hgl/graph/vulkan/VKDescriptorSets.h

50 lines
1.4 KiB
C++

#ifndef HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE
#define HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/type/Map.h>
VK_NAMESPACE_BEGIN
class Device;
class DescriptorSets
{
Device *device;
int count;
VkDescriptorSet *desc_set_list;
const Map<uint32_t,int> *index_by_binding;
VkPipelineLayout pipeline_layout;
private:
friend class DescriptorSetLayoutCreater;
DescriptorSets(Device *dev,const int c,VkPipelineLayout pl,VkDescriptorSet *desc_set,const Map<uint32_t,int> *bi):index_by_binding(bi)
{
device=dev;
count=c;
desc_set_list=desc_set;
pipeline_layout=pl;
}
public:
~DescriptorSets();
const uint32_t GetCount ()const{return count;}
const VkDescriptorSet * GetDescriptorSets ()const{return desc_set_list;}
VkDescriptorSet GetDescriptorSet (const uint32_t binding)const;
const VkPipelineLayout GetPipelineLayout ()const{return pipeline_layout;}
bool UpdateUBO(const uint32_t binding,const VkDescriptorBufferInfo *buf_info);
//bool UpdateUBO(const UTF8String &name,const VkDescriptorBufferInfo *buf_info)
//{
// if(name.IsEmpty()||!buf_info)
// return(false);
// return UpdateUBO(GetUBOBinding(name),buf_info);
//}
};//class DescriptorSets
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE