111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
#ifndef HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE
|
||
#define HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE
|
||
|
||
#include"VK.h"
|
||
#include<hgl/type/BaseString.h>
|
||
#include<hgl/type/Map.h>
|
||
VK_NAMESPACE_BEGIN
|
||
class VertexBuffer;
|
||
class IndexBuffer;
|
||
|
||
/**
|
||
* 顶点输入状态<br>
|
||
* 顶点输入状态用于记录数据是如果传递给Pipeline的,并不包含具体数据
|
||
*/
|
||
class VertexInputState
|
||
{
|
||
List<VkVertexInputBindingDescription> binding_list;
|
||
List<VkVertexInputAttributeDescription> attribute_list;
|
||
|
||
struct StageInput
|
||
{
|
||
int binding;
|
||
VkFormat format;
|
||
|
||
uint32_t location;
|
||
|
||
public:
|
||
|
||
StageInput(){}
|
||
StageInput(const int b,const uint32_t l,const VkFormat f)
|
||
{
|
||
binding=b;
|
||
location=l;
|
||
format=f;
|
||
}
|
||
|
||
CompOperatorMemcmp(const StageInput &);
|
||
};//struct StageInput
|
||
|
||
Map<UTF8String,StageInput> stage_input_locations;
|
||
public:
|
||
|
||
VertexInputState()=default;
|
||
~VertexInputState()=default;
|
||
|
||
int Add(const UTF8String &name,const uint32_t shader_location,const VkFormat format,uint32_t offset=0,bool instance=false);
|
||
|
||
public:
|
||
|
||
void Clear()
|
||
{
|
||
binding_list.Clear();
|
||
attribute_list.Clear();
|
||
}
|
||
|
||
const uint32_t GetCount()const{return binding_list.GetCount();}
|
||
|
||
|
||
const int GetLocation (const UTF8String &)const;
|
||
const int GetBinding (const UTF8String &)const;
|
||
|
||
VkVertexInputBindingDescription * GetDesc(const int index){return (index<0||index>=binding_list.GetCount()?nullptr:binding_list.GetData()+index);}
|
||
VkVertexInputAttributeDescription * GetAttr(const int index){return (index<0||index>=attribute_list.GetCount()?nullptr:attribute_list.GetData()+index);}
|
||
|
||
void Write(VkPipelineVertexInputStateCreateInfo &vis)const;
|
||
};//class VertexInputStateCreater
|
||
|
||
/**
|
||
* 顶点输入配置,类似于OpenGL的VAB<br>
|
||
* 注:本引擎不支持一个BUFFER中包括多种数据
|
||
*/
|
||
class VertexInput
|
||
{
|
||
VertexInputState *vis;
|
||
|
||
int buf_count=0;
|
||
VkBuffer *buf_list=nullptr;
|
||
VkDeviceSize *buf_offset=nullptr;
|
||
|
||
IndexBuffer *indices_buffer=nullptr;
|
||
VkDeviceSize indices_offset=0;
|
||
|
||
public:
|
||
|
||
VertexInput(VertexInputState *);
|
||
virtual ~VertexInput();
|
||
|
||
bool Set(int binding,VertexBuffer *,VkDeviceSize offset=0);
|
||
bool Set(const UTF8String &name,VertexBuffer *vb,VkDeviceSize offset=0){return Set(vis->GetBinding(name),vb,offset);}
|
||
|
||
bool Set(IndexBuffer *ib,VkDeviceSize offset=0)
|
||
{
|
||
if(!ib)return(false);
|
||
|
||
indices_buffer=ib;
|
||
indices_offset=offset;
|
||
return(true);
|
||
}
|
||
|
||
public:
|
||
|
||
const int GetCount ()const{return buf_count;}
|
||
const VkBuffer * GetBuffer ()const{return buf_list;}
|
||
const VkDeviceSize * GetOffset ()const{return buf_offset;}
|
||
|
||
IndexBuffer * GetIndexBuffer() {return indices_buffer;}
|
||
const VkDeviceSize GetIndexOffset()const{return indices_offset;}
|
||
};//class VertexInput
|
||
VK_NAMESPACE_END
|
||
#endif//HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE
|