2018-11-30 16:10:41 +08:00

64 lines
1.2 KiB
C++

#include<hgl/render/RenderDevice.h>
#include<hgl/render/RenderWindow.h>
#include<iostream>
#include<GLEWCore/glew.h>
using namespace hgl;
constexpr GLfloat clear_color[4]=
{
77.f/255.f,
78.f/255.f,
83.f/255.f,
1.f
};
constexpr GLfloat clear_depth=1.0f;
void draw()
{
glClearBufferfv(GL_COLOR,0,clear_color);
glClearBufferfv(GL_DEPTH,0,&clear_depth);
}
int main(void)
{
RenderDevice *device=CreateRenderDeviceGLFW();
if(!device)
{
std::cerr<<"Create RenderDevice(GLFW) failed."<<std::endl;
return -1;
}
if(!device->Init())
{
std::cerr<<"Init RenderDevice(GLFW) failed."<<std::endl;
return -2;
}
WindowSetup ws;
ws.Name=U8_TEXT("Direct use \"OpenGL Core API\" Render");
RenderSetup rs;
RenderWindow *win=device->CreateWindow(1280,720,&ws,&rs);
win->MakeToCurrent(); //切换当前窗口到前台
win->Show();
while(win->IsOpen())
{
draw();
win->SwapBuffer(); //交换前后台显示缓冲区
win->PollEvent(); //处理窗口事件
}
delete win;
delete device;
return 0;
}