122 lines
2.2 KiB
C++
122 lines
2.2 KiB
C++
#include"Window.h"
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#include"VKInstance.h"
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#include"RenderSurface.h"
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#include"VKShader.h"
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#include<io.h>
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#include<fcntl.h>
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#include<stdlib.h>
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using namespace hgl;
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using namespace hgl::graph;
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VkShaderModule vs=nullptr;
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VkShaderModule fs=nullptr;
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char *LoadFile(const char *filename,uint32_t &file_length)
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{
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int fp=_open(filename,O_RDONLY|O_BINARY);
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if(fp==-1)return(nullptr);
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file_length=_filelength(fp);
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char *data=new char[file_length];
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const int result=_read(fp,data,file_length);
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if(result!=file_length)
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{
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delete[] data;
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return(nullptr);
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}
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_close(fp);
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return data;
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}
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bool LoadShader(vulkan::ShaderCreater *sc,const char *filename,VkShaderStageFlagBits shader_flag)
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{
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uint32_t size;
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char *data=LoadFile(filename,size);
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if(!data)
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return(false);
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if(!sc->Add(shader_flag,data,size))
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return(false);
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delete[] data;
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return(true);
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}
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bool LoadShader(VkDevice device)
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{
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vulkan::ShaderCreater sc(device);
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if(!LoadShader(&sc,"FlatColor.vert.spv",VK_SHADER_STAGE_VERTEX_BIT))
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return(false);
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if(!LoadShader(&sc,"FlatColor.frag.spv",VK_SHADER_STAGE_FRAGMENT_BIT))
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return(false);
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return(true);
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}
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int main(int,char **)
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{
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Window *win=CreateRenderWindow(OS_TEXT("VulkanTest"));
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win->Create(1280,720);
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vulkan::Instance *inst=vulkan::CreateInstance(U8_TEXT("VulkanTest"));
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if(!inst)
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{
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delete win;
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return(-1);
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}
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vulkan::RenderSurface *render=inst->CreateSurface(win);
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if(!render)
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{
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delete inst;
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delete win;
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return(-2);
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}
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{
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const vulkan::PhysicalDevice *render_device=render->GetPhysicalDevice();
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std::cout<<"auto select physical device: "<<render_device->GetDeviceName()<<std::endl;
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}
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if(!LoadShader(render->GetDevice()))
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return(-3);
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vulkan::CommandBuffer *cmd_buf=render->CreateCommandBuffer();
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vulkan::Buffer *ubo=render->CreateUBO(1024);
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uint8_t *p=ubo->Map();
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if(p)
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{
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memset(p,0,1024);
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ubo->Unmap();
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}
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vulkan::RenderPass *rp=render->CreateRenderPass();
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delete rp;
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delete ubo;
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delete cmd_buf;
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delete render;
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delete inst;
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delete win;
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return 0;
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}
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