ULRE/example/Vulkan/SkyColor.cpp

165 lines
3.5 KiB
C++

#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/Camera.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
struct SkyColorConfig
{
Color4f Color;
Color4f LowColor;
};
class TestApp:public CameraAppFramework
{
SkyColorConfig scc;
GPUBuffer *ubo_color=nullptr;
private:
SceneNode render_root;
RenderList *render_list=nullptr;
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Pipeline * pipeline =nullptr;
GPUBuffer * ubo_sky_color =nullptr;
Primitive * ro_skyphere =nullptr;
private:
bool InitMDP()
{
material=db->CreateMaterial(OS_TEXT("res/material/SkyColor"));
if(!material)return(false);
material_instance=db->CreateMaterialInstance(material);
if(!material_instance)return(false);
pipeline=CreatePipeline(material_instance,InlinePipeline::Sky,Prim::Triangles);
if(!pipeline)
return(false);
return(true);
}
bool InitUBO()
{
scc.Color.Set(
//.1, .3, .6 //blue
//.18,.19,.224 //overcast
//.1, .15,.4 //dusk
.03,.2, .9 //tropical blue
//.4, .06,.01 //orange-red
//.1, .2, .01 //green
);
scc.LowColor=GetColor4f(COLOR::DarkMidnightBlue,1.0f);
ubo_sky_color=db->CreateUBO(sizeof(SkyColorConfig),&scc);
if(!ubo_sky_color)
return(false);
if(!material_instance->BindUBO(DescriptorSetsType::Value,"sky_color",ubo_sky_color))
return(false);
return(true);
}
Renderable *Add(Primitive *r,const Matrix4f &mat)
{
Renderable *ri=db->CreateRenderable(r,material_instance,pipeline);
render_root.CreateSubNode(mat,ri);
return ri;
}
void CreateRenderObject()
{
const VAB *vab=material_instance->GetVAB();
ro_skyphere=CreateRenderableDome(db,vab,64);
}
bool InitScene()
{
camera->pos=Vector3f(0,0,0);
camera_control->SetTarget(Vector3f(200,200,200));
camera_control->Refresh();
Add(ro_skyphere,scale(200));
render_root.RefreshMatrix();
render_list->Expend(camera->info,&render_root);
return(true);
}
public:
~TestApp()
{
SAFE_CLEAR(render_list);
}
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
render_list=new RenderList(device);
if(!InitMDP())
return(false);
if(!InitUBO())
return(false);
CreateRenderObject();
if(!InitScene())
return(false);
return(true);
}
void BuildCommandBuffer(uint32 index)
{
render_root.RefreshMatrix();
render_list->Expend(GetCameraInfo(),&render_root);
VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
}
void Resize(int w,int h)override
{
CameraAppFramework::Resize(w,h);
VulkanApplicationFramework::BuildCommandBuffer(render_list);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}