ULRE/inc/hgl/graph/VKRenderable.h

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#ifndef HGL_GRAPH_RENDERABLE_INCLUDE
#define HGL_GRAPH_RENDERABLE_INCLUDE
#include<hgl/graph/VKPrimitive.h>
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKDescriptorSets.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterialInstance.h>
VK_NAMESPACE_BEGIN
/**
* 可渲染对象<br>
* RenderList会统一管理Shader中的LocalToWorld数据使用DynamicUBO/DynamicSSBO实现。
*/
class Renderable ///可渲染对象实例
{
Pipeline * pipeline;
MaterialInstance * mat_inst;
Primitive * primitive;
uint32_t buffer_count;
VkBuffer * buffer_list;
VkDeviceSize * buffer_size;
uint32_t buffer_hash;
private:
friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,const uint32_t,VkBuffer *,VkDeviceSize *);
public:
virtual ~Renderable();
void UpdatePipeline (Pipeline *p){pipeline=p;}
Pipeline * GetPipeline (){return pipeline;}
VkPipelineLayout GetPipelineLayout (){return mat_inst->GetMaterial()->GetPipelineLayout();}
Material * GetMaterial (){return mat_inst->GetMaterial();}
MaterialInstance * GetMaterialInstance (){return mat_inst;}
Primitive * GetPrimitive (){return primitive;}
const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
const uint32_t GetBufferCount ()const{return buffer_count;}
VkBuffer * GetBuffer ()const{return buffer_list;}
VkDeviceSize * GetBufferSize ()const{return buffer_size;}
IndexBuffer * GetIndexBuffer ()const{return primitive->GetIndexBuffer();}
const uint32_t GetIndexBufferOffset()const{return primitive->GetIndexBufferOffset();}
const uint32_t GetDrawCount ()const{return primitive->GetDrawCount();}
const uint32_t GetBufferHash ()const{return buffer_hash;}
MaterialParameters *GetMP (const DescriptorSetsType &type){return mat_inst->GetMP(type);}
public: //instance support
virtual const uint32_t GetInstanceCount ()const{return 1;}
};//class Renderable
Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
VK_NAMESPACE_END
#endif//HGL_GRAPH_RENDERABLE_INCLUDE