ULRE/example/Vulkan/auto_material.cpp
hyzboy 818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00

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265 B
C++

#include<hgl/graph/shader/ShaderMaker.h>
using namespace hgl;
using namespace hgl::graph;
using namespace hgl::graph::shader;
SHADER_NAMESPACE_BEGIN
bool CreateDefaultMaterial();
SHADER_NAMESPACE_END
int main()
{
CreateDefaultMaterial();
return 0;
}