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ULRE/src/SceneGraph
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hyzboy d98acda22e splited DeviceAttribute::Refresh function.
2021-12-15 19:54:07 +08:00
..
font
used VABConfigInfo at CreateMaterialInstance of TextRenderable
2021-11-30 15:01:55 +08:00
Vulkan
splited DeviceAttribute::Refresh function.
2021-12-15 19:54:07 +08:00
Bitmap2DLoader.cpp
newly Loader code of Texture
2021-12-13 21:03:41 +08:00
CMakeLists.txt
renamed VKTexture2DLoader.cpp from VKTextureLoader.cpp
2021-12-14 15:38:10 +08:00
InlineGeometry.cpp
used VABConfigInfo at CreateMaterialInstance of TextRenderable
2021-11-30 15:01:55 +08:00
Mesh.cpp
submodules update
2020-01-23 21:00:35 +08:00
RenderableCreater.cpp
used VABConfigInfo at CreateMaterialInstance of TextRenderable
2021-11-30 15:01:55 +08:00
RenderList.cpp
codes layout
2021-12-15 14:24:35 +08:00
SceneFile.cpp
submodules update
2020-01-23 21:00:35 +08:00
SceneNode.cpp
switch to glm
2021-09-24 01:53:44 +08:00
SceneOrient.cpp
run example/Vulkan/Geometry3D OK!
2021-09-26 20:55:18 +08:00
TextureLoader.cpp
compressed texture file header
2021-12-14 10:34:44 +08:00
TileData.cpp
renamed to Image2DRegion from ImageRegion
2021-12-15 17:35:23 +08:00
VertexAttribData.cpp
used VABConfigInfo at CreateMaterialInstance of TextRenderable
2021-11-30 15:01:55 +08:00
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