170 lines
4.2 KiB
C++
170 lines
4.2 KiB
C++
// 9.延迟渲染
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// 简单的延迟渲染测试,仅一个太阳光
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/SceneDB.h>
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#include<hgl/graph/RenderableInstance.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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struct AtomsphereData
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{
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alignas(16) Vector3f position;
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float intensity;
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float scattering_direction;
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};//
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class TestApp:public CameraAppFramework
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{
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private:
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SceneNode render_root;
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RenderList render_list;
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struct SubpassParam
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{
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vulkan::Material * material;
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vulkan::DescriptorSets *desc_sets;
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vulkan::Pipeline * pipeline;
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};//
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SubpassParam sp_gbuffer;
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SubpassParam sp_composition;
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vulkan::Renderable *ro_sphere;
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private:
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bool InitSubpass(SubpassParam *sp,const OSString &vs,const OSString &fs)
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{
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sp->material=shader_manage->CreateMaterial(vs,fs);
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if(!sp->material)
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return(false);
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sp->desc_sets=sp->material->CreateDescriptorSets();
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db->Add(sp->material);
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db->Add(sp->desc_sets);
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return(true);
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}
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bool InitGBufferPipeline(SubpassParam *sp)
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{
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vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,sp->material,device->GetRenderPass(),device->GetExtent());
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pipeline_creater->SetDepthTest(true);
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pipeline_creater->SetDepthWrite(true);
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pipeline_creater->SetCullMode(VK_CULL_MODE_BACK_BIT);
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pipeline_creater->Set(PRIM_TRIANGLES);
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sp->pipeline=pipeline_creater->Create();
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if(!sp->pipeline)
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return(false);
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db->Add(sp->pipeline);
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delete pipeline_creater;
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return(true);
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}
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bool InitCompositionPipeline(SubpassParam *sp)
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{
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vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,sp->material,device->GetRenderPass(),device->GetExtent());
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pipeline_creater->SetDepthTest(false);
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pipeline_creater->SetDepthWrite(false);
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pipeline_creater->SetCullMode(VK_CULL_MODE_NONE);
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pipeline_creater->Set(PRIM_TRIANGLES);
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sp->pipeline=pipeline_creater->Create();
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if(!sp->pipeline)
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return(false);
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db->Add(sp->pipeline);
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delete pipeline_creater;
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return(true);
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}
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bool InitMaterial()
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{
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InitSubpass(&sp_gbuffer, OS_TEXT("gbuffer_opaque.vert.spv"),OS_TEXT("gbuffer_opaque.frag.spv"));
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InitSubpass(&sp_composition, OS_TEXT("ds_composition.vert.spv"),OS_TEXT("ds_composition.frag.spv"));
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InitGBufferPipeline(&sp_gbuffer);
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InitCompositionPipeline(&sp_composition);
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}
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void CreateRenderObject(vulkan::Material *mtl)
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{
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ro_sphere=CreateRenderableSphere(db,mtl,128);
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}
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bool InitUBO(SubpassParam *sp)
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{
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if(!InitCameraUBO(sp->desc_sets,sp->material->GetUBO("world")))
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return(false);
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sp->desc_sets->Update();
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return(true);
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}
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bool InitScene(SubpassParam *sp)
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{
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if(!InitUBO(sp))
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return(false);
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CreateRenderObject(sp->material);
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render_root.Add(db->CreateRenderableInstance(sp->pipeline,sp->desc_sets,ro_sphere),scale(1000));
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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return(true);
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}
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public:
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bool Init()
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{
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitMaterial())
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return(false);
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if(!InitScene(&sp_gbuffer))
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return(false);
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return(true);
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}
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void BuildCommandBuffer(uint32_t index) override
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{
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render_root.RefreshMatrix();
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render_list.Clear();
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render_root.ExpendToList(&render_list);
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VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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