ULRE/example/common/WorkManager.cpp

71 lines
1.6 KiB
C++

#pragma once
#include"WorkManager.h"
#include<hgl/graph/VKRenderTarget.h>
namespace hgl
{
void WorkManager::Tick(WorkObject *wo)
{
double delta_time=cur_time-last_update_time;
if(delta_time>=frame_time)
{
last_update_time=cur_time;
wo->Tick(delta_time);
}
}
void WorkManager::Render(WorkObject *wo)
{
double delta_time=cur_time-last_render_time;
if(delta_time>=frame_time||wo->IsRenderDirty())
{
last_render_time=cur_time;
wo->Render(delta_time);
}
}
void SwapchainWorkManager::Render(WorkObject *wo)
{
graph::IRenderTarget *rt=swpachain_module->AcquireNextImage();
wo->MarkRenderDirty(); //临时的,未来会被更好的机制替代
WorkManager::Render(wo);
rt->WaitQueue();
rt->WaitFence();
}
void WorkManager::Run(WorkObject *wo)
{
if(!wo)return;
last_update_time=last_render_time=0;
cur_work_object=wo;
wo->Join(render_framework,render_framework->GetSwapchainRenderTarget());
Window *win=render_framework->GetWindow();
graph::GPUDevice *dev=render_framework->GetDevice();
while(!cur_work_object->IsDestroy())
{
cur_time=GetDoubleTime();
if(cur_work_object->IsTickable())
Tick(cur_work_object);
if(win->IsVisible()&&cur_work_object->IsRenderable())
{
Render(cur_work_object);
dev->WaitIdle();
}
if(!win->Update())
break;
}
}
}//namespcae hgl