48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#ifndef HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
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#define HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
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#include"VK.h"
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VK_NAMESPACE_BEGIN
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class Device;
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class Shader;
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class DescriptorSetLayoutCreater;
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class DescriptorSetLayout;
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class MaterialInstance;
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class VertexAttributeBinding;
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/**
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* 材质类<br>
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* 用于管理shader,提供DescriptorSetLayoutCreater
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*/
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class Material
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{
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Device *device;
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ShaderModule *shader_modules;
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DescriptorSetLayoutCreater *dsl_creater;
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public:
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Material(Device *dev,);
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~Material();
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MaterialInstance *CreateInstance();
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};//class Material
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/**
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* 材质实例<br>
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* 用于在指定Material的情况下,具体绑定UBO/TEXTURE等,提供pipeline
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*/
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class MaterialInstance
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{
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const Material *mat; ///<这里的是对material的完全引用,不做任何修改
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VertexAttributeBinding *vab;
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DescriptorSetLayout *desc_set_layout;
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public:
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MaterialInstance(Material *m);
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~MaterialInstance();
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};//class MaterialInstance
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
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