31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#pragma once
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#include<hgl/shadergen/ShaderCreateInfo.h>
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#include<hgl/graph/VKShaderStage.h>
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namespace hgl
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{
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namespace graph
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{
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class ShaderCreateInfoVertex:public ShaderCreateInfo
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{
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bool ProcInput(ShaderCreateInfo *) override;
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public:
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ShaderCreateInfoVertex(MaterialDescriptorInfo *);
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~ShaderCreateInfoVertex()=default;
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int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int hasInput(const char *);
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void AddLocalToWorld();
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void AddMaterialInstanceID();
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void AddJoint();
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};//class ShaderCreateInfoVertex:public ShaderCreateInfo
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}//namespace graph
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}//namespace hgl::graph
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