19 lines
292 B
GLSL
19 lines
292 B
GLSL
#version 450 core
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layout(location = 0) in vec2 Vertex;
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layout(location = 1) in vec3 Color;
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layout (binding = 0) uniform UBO
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{
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mat4 MVP;
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} ubo;
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layout(location = 0) out vec4 FragmentColor;
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void main()
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{
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FragmentColor=vec4(Color,1.0);
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gl_Position=vec4(Vertex,0.0,1.0)*ubo.MVP;
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}
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