ULRE/inc/hgl/graph/VKShaderResource.h

71 lines
2.3 KiB
C++

#ifndef HGL_GRAPH_VULKAN_SHADER_RESOURCE_INCLUDE
#define HGL_GRAPH_VULKAN_SHADER_RESOURCE_INCLUDE
#include<hgl/type/String.h>
#include<hgl/type/List.h>
#include<hgl/type/StringList.h>
#include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN
struct ShaderStage
{
AnsiString name;
uint location;
VertexAttribType type; ///<成份数量(如vec4中的4)
VkFormat format; ///<对应的Vulkan格式(如vec4对应的FMT_RGBA32F)
uint binding;
bool global; ///<是否全局数据
bool dynamic; ///<是否动态数量
};//struct ShaderStage
using ShaderStageList =ObjectList<ShaderStage>;
class ShaderResource
{
VkShaderStageFlagBits stage_flag;
const void *spv_data;
uint32 spv_size;
ShaderStageList stage_inputs;
ShaderStageList stage_outputs;
public:
ShaderResource(const VkShaderStageFlagBits &,const void *,const uint32);
virtual ~ShaderResource()=default;
const VkShaderStageFlagBits GetStage ()const {return stage_flag;}
const os_char * GetStageName ()const;
const uint32_t * GetCode ()const {return (uint32_t *)spv_data;}
const uint32_t GetCodeSize ()const {return spv_size;}
ShaderStageList & GetStageInputs () {return stage_inputs;}
ShaderStageList & GetStageOutputs () {return stage_outputs;}
const uint GetStageInputCount ()const {return stage_inputs.GetCount();}
const uint GetStageOutputCount ()const {return stage_outputs.GetCount();}
const ShaderStage * GetStageInput (const AnsiString &)const;
const int GetStageInputBinding(const AnsiString &)const;
};//class ShaderResource
ShaderResource *LoadShaderResource(const uint8 *origin_filedata,const int64 filesize);
struct ShaderModuleCreateInfo:public vkstruct_flag<VkShaderModuleCreateInfo,VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO>
{
public:
ShaderModuleCreateInfo(ShaderResource *sr)
{
codeSize=sr->GetCodeSize();
pCode =sr->GetCode();
}
};//struct ShaderModuleCreateInfo
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SHADER_RESOURCE_INCLUDE