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ULRE/inc/hgl/graph/shader/node
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hyzboy e2810f7d7d use "Value" instead "X" for Float1 node.
2019-12-21 13:44:25 +08:00
..
combo_vector.h
test ComboVector1to3 shader
2019-12-20 22:08:10 +08:00
define.h
splite to many header files from shader's node/param
2019-12-10 21:52:10 +08:00
finished.h
the ShaderMaker can run first version.
2019-12-18 20:12:56 +08:00
node.h
test ComboVector1to3 shader
2019-12-20 22:08:10 +08:00
op.h
add comboVector and splitVector node
2019-12-19 18:08:27 +08:00
split_vector.h
add comboVector and splitVector node
2019-12-19 18:08:27 +08:00
texture.h
test ComboVector1to3 shader
2019-12-20 22:08:10 +08:00
type.h
add comboVector and splitVector node
2019-12-19 18:08:27 +08:00
vector.h
use "Value" instead "X" for Float1 node.
2019-12-21 13:44:25 +08:00
vertex_input.h
1.ShaderNode "VertexInput" add "Double" support
2019-12-18 20:33:46 +08:00
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