ULRE/res/shader/FlatColor.frag

15 lines
234 B
GLSL

#version 450 core
layout(location = 0) in vec4 FragmentColor;
layout(location = 0) out vec4 FragColor;
layout(binding=2) uniform ColorMaterial
{
vec4 color;
} color_material;
void main()
{
FragColor=color_material.color;
}