HuYingzhuo e35fbf9a1a 将VertexInput拆分出VertexInputState。
VertexInputState传递给Material,未来可能改由Material创建,提供需要绑定的数据流格式。
VertexInput用于实际的缓冲区绑定
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ULRE

experiment project - Ultra Lightweight Rendering Engine

ULRE is a project of experimental nature,Used to experiment with various rendering related techniques,And do some examples.

In the future, its compilicated version will be integrated into CMGameEngine.Used to replace the old rendering engine.

ULRE是一个试验性质的工程用于试验各种渲染相关的技术以及做一些范例。在未来它的复杂化版本会被整合到CMGameEngine中用于替代旧的渲染引擎。

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