VertexInputState传递给Material,未来可能改由Material创建,提供需要绑定的数据流格式。 VertexInput用于实际的缓冲区绑定
ULRE
experiment project - Ultra Lightweight Rendering Engine
ULRE is a project of experimental nature,Used to experiment with various rendering related techniques,And do some examples.
In the future, its compilicated version will be integrated into CMGameEngine.Used to replace the old rendering engine.
ULRE是一个试验性质的工程,用于试验各种渲染相关的技术,以及做一些范例。在未来它的复杂化版本会被整合到CMGameEngine中,用于替代旧的渲染引擎。
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