ULRE/inc/hgl/graph/vulkan/VKTexture.h

97 lines
2.1 KiB
C++

#ifndef HGL_GRAPH_VULKAN_TEXTURE_INCLUDE
#define HGL_GRAPH_VULKAN_TEXTURE_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/graph/vulkan/VKImageView.h>
VK_NAMESPACE_BEGIN
struct TextureData
{
VkDeviceMemory memory;
VkImage image;
VkImageLayout image_layout;
ImageView *image_view;
uint32 mip_levels;
bool linear;
bool ref; //是否是引用
public:
TextureData(bool r=false)
{
ref=r;
}
};//struct TextureData
class Texture
{
protected:
VkDevice device;
TextureData *data;
public:
operator VkImage (){return data?data->image:nullptr;}
operator VkImageLayout (){return data?data->image_layout:VK_IMAGE_LAYOUT_UNDEFINED;}
operator VkImageView (){return data?data->image_view->operator VkImageView():nullptr;}
const uint32 GetMipLevels()const{return data?data->mip_levels:0;}
const bool IsLinear ()const{return data?data->linear:false;}
public:
Texture(VkDevice dev,TextureData *td)
{
device=dev;
data=td;
}
virtual ~Texture();
};//class Texture
//class Texture1D:public Texture
//{
// uint32_t length;
//};//class Texture1D:public Texture
//class Texture1DArray:public Texture
//{
// uint32_t length,count;
//};//class Texture1DArray:public Texture
class Texture2D:public Texture
{
uint32_t width,height;
public:
Texture2D(uint32_t w,uint32_t h,VkDevice dev,TextureData *td):width(w),height(h),Texture(dev,td){}
~Texture2D()=default;
const uint32_t GetWidth()const{return width;}
const uint32_t GetHeight()const{return height;}
};//class Texture2D:public Texture
//class Texture2DArray:public Texture
//{
// uint32_t width,height,count;
//};//class Texture2DArray:public Texture
//class Texture3D:public Texture
//{
// uint32_t width,height,depth;
//};//class Texture3D:public Texture
//class TextureCubemap:public Texture
//{
// uint32_t width,height;
//};//class TextureCubemap:public Texture
//class TextureCubemapArray:public Texture
//{
// uint32_t width,height,count;
//};//class TextureCubemapArray:public Texture
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_TEXTURE_INCLUDE