ULRE/inc/hgl/graph/module/RenderTargetManager.h

34 lines
981 B
C++

#pragma once
#include<hgl/graph/module/GraphModule.h>
VK_NAMESPACE_BEGIN
class TextureManager;
class RenderPassManager;
GRAPH_MODULE_CLASS(RenderTargetManager)
{
TextureManager *tex_manager;
RenderPassManager *rp_manager;
public:
RenderTargetManager(RenderFramework *,TextureManager *tm,RenderPassManager *rpm);
virtual ~RenderTargetManager()=default;
public: //FrameBuffer相关
Framebuffer *CreateFBO(RenderPass *rp,ImageView **color_list,const uint image_count,ImageView *depth);
// Framebuffer *CreateFBO(RenderPass *,List<ImageView *> &color,ImageView *depth);
Framebuffer *CreateFBO(RenderPass *,ImageView *color,ImageView *depth);
Framebuffer *CreateFBO(RenderPass *,ImageView *);
public:
RenderTarget *CreateRT( const FramebufferInfo *fbi,RenderPass *,const uint32_t fence_count=1);
RenderTarget *CreateRT( const FramebufferInfo *fbi,const uint32_t fence_count=1);
};//class RenderTargetManager
VK_NAMESPACE_END