238 lines
6.9 KiB
C++
238 lines
6.9 KiB
C++
#include<hgl/graph/module/TextureManager.h>
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#include<hgl/graph/VKImageCreateInfo.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/VKBuffer.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKDevice.h>
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#include"CopyBufferToImage.h"
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VK_NAMESPACE_BEGIN
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void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32_t layer_count);
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Texture2D *TextureManager::CreateTexture2D(TextureData *tex_data)
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{
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if(!tex_data)
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return(nullptr);
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Texture2D *tex=new Texture2D(this,AcquireID(),tex_data);
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Add(tex);
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return tex;
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}
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void TextureManager::Clear(TextureCreateInfo *tci)
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{
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if(!tci)return;
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if(tci->image)DestroyImage(tci->image);
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if(tci->image_view)delete tci->image_view;
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if(tci->memory)delete tci->memory;
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delete tci;
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}
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Texture2D *TextureManager::CreateTexture2D(TextureCreateInfo *tci)
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{
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if(!tci)return(nullptr);
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if(tci->extent.width*tci->extent.height<=0)
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{
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Clear(tci);
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return(nullptr);
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}
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if(tci->target_mipmaps==0)
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tci->target_mipmaps=(tci->origin_mipmaps>1?tci->origin_mipmaps:1);
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if(!tci->image)
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{
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Image2DCreateInfo ici(tci->usage,tci->tiling,tci->format,tci->extent,tci->target_mipmaps);
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tci->image=CreateImage(&ici);
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if(!tci->image)
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{
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Clear(tci);
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return(nullptr);
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}
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tci->memory=GetDevice()->CreateMemory(tci->image);
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}
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if(!tci->image_view)
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tci->image_view=CreateImageView2D(GetVkDevice(),tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
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TextureData *tex_data=new TextureData(tci);
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Texture2D *tex=CreateTexture2D(tex_data);
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if(!tex)
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{
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Clear(tci);
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return(nullptr);
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}
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if((!tci->buffer)&&tci->pixels&&tci->total_bytes>0)
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tci->buffer=CreateTransferSourceBuffer(tci->total_bytes,tci->pixels);
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if(tci->buffer)
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{
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texture_cmd_buf->Begin();
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if(tci->target_mipmaps==tci->origin_mipmaps)
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{
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if(tci->target_mipmaps<=1) //本身不含mipmaps,但也不要mipmaps
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{
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CommitTexture2D(tex,tci->buffer,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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else //本身有mipmaps数据
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{
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CommitTexture2DMipmaps(tex,tci->buffer,tci->extent,tci->mipmap_zero_total_bytes);
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}
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}
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else
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if(tci->origin_mipmaps<=1) //本身不含mipmaps数据,又想要mipmaps
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{
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CommitTexture2D(tex,tci->buffer,VK_PIPELINE_STAGE_TRANSFER_BIT);
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GenerateMipmaps(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel,1);
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}
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texture_cmd_buf->End();
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SubmitTexture(*texture_cmd_buf);
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delete tci->buffer;
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}
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delete tci; //"delete tci" is correct,please don't use "Clear(tci)"
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return tex;
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}
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bool TextureManager::CommitTexture2D(Texture2D *tex,DeviceBuffer *buf,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf)return(false);
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BufferImageCopy buffer_image_copy(tex);
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return CopyBufferToImage2D(tex,buf,&buffer_image_copy,destinationStage);
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}
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bool TextureManager::CommitTexture2DMipmaps(Texture2D *tex,DeviceBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
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{
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if(!tex||!buf
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||extent.width*extent.height<=0)
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return(false);
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const uint32_t miplevel=tex->GetMipLevel();
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AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(miplevel);
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VkDeviceSize offset=0;
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uint32_t level=0;
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uint32_t width=extent.width;
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uint32_t height=extent.height;
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buffer_image_copy.zero();
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for(VkBufferImageCopy &bic:buffer_image_copy)
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{
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bic.bufferOffset = offset;
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bic.bufferRowLength = 0;
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bic.bufferImageHeight = 0;
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bic.imageSubresource.aspectMask = tex->GetAspect();
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bic.imageSubresource.mipLevel = level++;
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bic.imageSubresource.baseArrayLayer = 0;
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bic.imageSubresource.layerCount = 1;
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bic.imageOffset.x = 0;
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bic.imageOffset.y = 0;
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bic.imageOffset.z = 0;
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bic.imageExtent.width = width;
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bic.imageExtent.height= height;
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bic.imageExtent.depth = 1;
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if(total_bytes<8)
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offset+=8;
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else
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offset+=total_bytes;
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if(width>1){width>>=1;total_bytes>>=1;}
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if(height>1){height>>=1;total_bytes>>=1;}
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}
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return CopyBufferToImage2D(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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bool TextureManager::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf||ir_list.GetCount()<=0)
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return(false);
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const int ir_count=ir_list.GetCount();
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int count=0;
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AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(ir_count);
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VkBufferImageCopy *tp=buffer_image_copy;
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VkDeviceSize offset=0;
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for(const Image2DRegion &sp:ir_list)
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{
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tp->bufferOffset = offset;
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tp->bufferRowLength = 0;
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tp->bufferImageHeight = 0;
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tp->imageSubresource.aspectMask = tex->GetAspect();
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tp->imageSubresource.mipLevel = 0;
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tp->imageSubresource.baseArrayLayer = 0;
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tp->imageSubresource.layerCount = 1;
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tp->imageOffset.x = sp.left;
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tp->imageOffset.y = sp.top;
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tp->imageOffset.z = 0;
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tp->imageExtent.width = sp.width;
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tp->imageExtent.height= sp.height;
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tp->imageExtent.depth = 1;
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offset+=sp.bytes;
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++tp;
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}
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texture_cmd_buf->Begin();
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bool result=CopyBufferToImage2D(tex,buf,buffer_image_copy,ir_count,destinationStage);
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texture_cmd_buf->End();
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SubmitTexture(*texture_cmd_buf);
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return result;
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}
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bool TextureManager::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const RectScope2ui &scope,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf
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||scope.GetWidth()<=0
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||scope.GetHeight()<=0
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||scope.GetRight()>tex->GetWidth()
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||scope.GetBottom()>tex->GetHeight())
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return(false);
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BufferImageCopy buffer_image_copy(tex,scope);
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texture_cmd_buf->Begin();
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bool result=CopyBufferToImage2D(tex,buf,&buffer_image_copy,1,destinationStage);
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texture_cmd_buf->End();
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SubmitTexture(*texture_cmd_buf);
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return result;
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}
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bool TextureManager::ChangeTexture2D(Texture2D *tex,const void *data,const VkDeviceSize size,const RectScope2ui &scope,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!data
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||size<=0
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||scope.GetWidth()<=0
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||scope.GetHeight()<=0
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||scope.GetRight()>tex->GetWidth()
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||scope.GetBottom()>tex->GetHeight())
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return(false);
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DeviceBuffer *buf=CreateTransferSourceBuffer(size,data);
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bool result=ChangeTexture2D(tex,buf,scope,destinationStage);
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delete buf;
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return(result);
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}
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VK_NAMESPACE_END |