ULRE/example/Vulkan/auto_material.cpp

17 lines
265 B
C++

#include<hgl/graph/shader/ShaderMaker.h>
using namespace hgl;
using namespace hgl::graph;
using namespace hgl::graph::shader;
BEGIN_SHADER_NAMESPACE
bool CreateDefaultMaterial();
END_SHADER_NAMESPACE
int main()
{
CreateDefaultMaterial();
return 0;
}