ULRE/inc/hgl/graph/mtl/MaterialConfig.h

38 lines
941 B
C++

#ifndef HGL_GRAPH_MTL_CONFIG_INCLUDE
#define HGL_GRAPH_MTL_CONFIG_INCLUDE
#include<hgl/graph/mtl/StdMaterial.h>
#include<hgl/type/String.h>
#include<hgl/graph/RenderTargetOutputConfig.h>
#include<hgl/graph/VK.h>
STD_MTL_NAMESPACE_BEGIN
class MaterialCreateInfo;
/**
* 材质配置结构
*/
struct MaterialCreateConfig
{
const GPUDeviceAttribute *dev_attr;
AnsiString mtl_name; ///<材质名称
RenderTargetOutputConfig rt_output; ///<渲染目标输出配置
uint32 shader_stage_flag_bit; ///<需要的shader
public:
MaterialCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name)
{
dev_attr=da;
mtl_name=name;
shader_stage_flag_bit=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT;
}
};//struct MaterialCreateConfig
STD_MTL_NAMESPACE_END
#endif//HGL_GRAPH_MTL_CONFIG_INCLUDE