202 lines
7.2 KiB
C++
202 lines
7.2 KiB
C++
#ifndef HGL_GRAPH_VULKAN_PIPELINE_INCLUDE
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#define HGL_GRAPH_VULKAN_PIPELINE_INCLUDE
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#include<hgl/graph/vulkan/VK.h>
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#include<hgl/io/DataOutputStream.h>
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VK_NAMESPACE_BEGIN
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using PipelineID=uint64;
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class Pipeline
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{
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VkDevice device;
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VkPipeline pipeline;
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bool alpha_test;
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bool alpha_blend;
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public:
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Pipeline(VkDevice dev,VkPipeline p,bool at,bool ab):device(dev),pipeline(p),alpha_test(at),alpha_blend(ab){}
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virtual ~Pipeline();
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operator VkPipeline(){return pipeline;}
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const bool IsAlphaTest()const{return alpha_test;}
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const bool IsAlphaBlend()const{return alpha_blend;}
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};//class GraphicsPipeline
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constexpr size_t MAX_SAMPLE_MASK_COUNT=(VK_SAMPLE_COUNT_64_BIT+31)/32;
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#ifndef VK_DYNAMIC_STATE_BEGIN_RANGE
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constexpr size_t VK_DYNAMIC_STATE_BEGIN_RANGE=VK_DYNAMIC_STATE_VIEWPORT;
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#endif//VK_DYNAMIC_STATE_BEGIN_RANGE
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#ifndef VK_DYNAMIC_STATE_END_RANGE
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constexpr size_t VK_DYNAMIC_STATE_END_RANGE=VK_DYNAMIC_STATE_STENCIL_REFERENCE;
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#endif//VK_DYNAMIC_STATE_END_RANGE
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#ifndef VK_DYNAMIC_STATE_RANGE_SIZE
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constexpr size_t VK_DYNAMIC_STATE_RANGE_SIZE=VK_DYNAMIC_STATE_END_RANGE-VK_DYNAMIC_STATE_BEGIN_RANGE+1;
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#endif//VK_DYNAMIC_STATE_RANGE_SIZE
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class PipelineCreater
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{
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VkDevice device;
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VkExtent2D extent;
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VkPipelineCache cache;
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VkGraphicsPipelineCreateInfo pipelineInfo;
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VkPipelineVertexInputStateCreateInfo vis_create_info;
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void InitVertexInputState(const Material *);
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VkPipelineInputAssemblyStateCreateInfo inputAssembly;
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VkPipelineTessellationStateCreateInfo tessellation;
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VkViewport viewport;
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VkRect2D scissor;
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VkPipelineViewportStateCreateInfo viewportState;
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void InitViewportState();
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VkPipelineRasterizationStateCreateInfo rasterizer;
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VkPipelineMultisampleStateCreateInfo multisampling;
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VkSampleMask sample_mask[MAX_SAMPLE_MASK_COUNT];
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VkPipelineDepthStencilStateCreateInfo depthStencilState;
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VkPipelineColorBlendStateCreateInfo colorBlending;
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List<VkPipelineColorBlendAttachmentState> colorBlendAttachments;
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VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE];
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VkPipelineDynamicStateCreateInfo dynamicState;
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void InitDynamicState();
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float alpha_test=0;
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bool alpha_blend=false;
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public:
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PipelineCreater(Device *dev,const Material *,const RenderTarget *);
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PipelineCreater(Device *dev,const Material *,const RenderTarget *,uchar *,uint);
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~PipelineCreater()=default;
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bool Set(const uint prim,bool=false);
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void SetViewport( float x,float y,float w,float h){viewport.x=x;viewport.y=y;viewport.width=w;viewport.height=h;}
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void SetDepthRange( float min_depth,float max_depth){viewport.minDepth=min_depth;viewport.maxDepth=max_depth;}
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void SetScissor( float l,float t,float w,float h){scissor.offset.x=l;scissor.offset.y=t;scissor.extent.width=w;scissor.extent.height=h;}
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void SetAlphaTest( const float at) {alpha_test=at;}
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void SetDepthTest( bool dt) {depthStencilState.depthTestEnable=dt;}
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void SetDepthWrite( bool dw) {depthStencilState.depthWriteEnable=dw;}
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void SetDepthCompareOp( VkCompareOp op) {depthStencilState.depthCompareOp=op;}
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void SetDepthBoundsTest(bool dbt) {depthStencilState.depthBoundsTestEnable=dbt;}
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void SetDepthBounds( float min_depth,
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float max_depth) {depthStencilState.depthBoundsTestEnable=VK_TRUE;
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depthStencilState.minDepthBounds=min_depth;
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depthStencilState.maxDepthBounds=max_depth;}
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void SetStencilTest( bool st) {depthStencilState.stencilTestEnable=st;}
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void SetDepthClamp( bool dc) {rasterizer.depthClampEnable=dc;}
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void SetDiscard( bool discard) {rasterizer.rasterizerDiscardEnable=discard;}
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void SetPolygonMode( VkPolygonMode pm) {rasterizer.polygonMode =pm;}
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void SetCullMode( VkCullModeFlagBits cm) {rasterizer.cullMode =cm;}
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void CloseCullFace() {rasterizer.cullMode =VK_CULL_MODE_NONE;}
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void SetFrontFace( VkFrontFace ff) {rasterizer.frontFace =ff;}
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void SetDepthBias( float ConstantFactor,
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float Clamp,
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float SlopeFactor)
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{
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rasterizer.depthBiasEnable =VK_TRUE;
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rasterizer.depthBiasConstantFactor =ConstantFactor;
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rasterizer.depthBiasClamp =Clamp;
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rasterizer.depthBiasSlopeFactor =SlopeFactor;
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}
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void DisableDepthBias() {rasterizer.depthBiasEnable=VK_FALSE;}
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void SetLineWidth( float line_width) {rasterizer.lineWidth =line_width;}
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void SetSamleCount( VkSampleCountFlagBits sc)
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{
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multisampling.sampleShadingEnable=(sc==VK_SAMPLE_COUNT_1_BIT?VK_FALSE:VK_TRUE);
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multisampling.rasterizationSamples=sc;
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}
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bool SetColorWriteMask(uint index,bool r,bool g,bool b,bool a)
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{
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VkPipelineColorBlendAttachmentState *cba=colorBlendAttachments.GetPointer(index);
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if(!cba)return(false);
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cba->colorWriteMask=0;
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if(r)cba->colorWriteMask|=VK_COLOR_COMPONENT_R_BIT;
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if(r)cba->colorWriteMask|=VK_COLOR_COMPONENT_G_BIT;
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if(g)cba->colorWriteMask|=VK_COLOR_COMPONENT_B_BIT;
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if(a)cba->colorWriteMask|=VK_COLOR_COMPONENT_A_BIT;
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return(true);
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}
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void AddColorBlendAttachment(const VkPipelineColorBlendAttachmentState *cba)
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{
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if(!cba)return;
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colorBlendAttachments.Add(*cba);
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colorBlending.attachmentCount=colorBlendAttachments.GetCount();
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if(cba->blendEnable)
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alpha_blend=true;
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}
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bool SetBlend(uint index,bool blend)
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{
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VkPipelineColorBlendAttachmentState *cba=colorBlendAttachments.GetPointer(index);
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if(!cba)return(false);
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cba->blendEnable=blend;
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if(blend)
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alpha_blend=true;
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else
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{
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cba=colorBlendAttachments.GetData();
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for(int i=0;i<colorBlendAttachments.GetCount();i++)
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if(cba->blendEnable)
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{
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alpha_blend=true;
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return(true);
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}
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alpha_blend=false;
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}
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return(true);
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}
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void SetLogicOp(VkLogicOp logic_op) {colorBlending.logicOpEnable=VK_TRUE;colorBlending.logicOp=logic_op;}
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void DisableLogicOp() {colorBlending.logicOpEnable=VK_FALSE;}
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void SetBlendConstans(float r,float g,float b,float a)
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{
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colorBlending.blendConstants[0] = r;
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colorBlending.blendConstants[1] = g;
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colorBlending.blendConstants[2] = b;
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colorBlending.blendConstants[3] = a;
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}
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void SetBlendConstans(float *blend_constans) {hgl_typecpy(colorBlending.blendConstants,blend_constans,4);}
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bool SaveToStream(io::DataOutputStream *dos);
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bool LoadFromMemory(uchar *,uint);
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Pipeline *Create();
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};//class PipelineCreater
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_PIPELINE_INCLUDE
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