ULRE/inc/hgl/graph/vulkan/VKVertexAttributeBinding.h
2020-07-07 19:16:23 +08:00

44 lines
1.8 KiB
C++

#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
#define HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/type/BaseString.h>
VK_NAMESPACE_BEGIN
/**
* 顶点输入状态实例<br>
* 本对象用于传递给Material,用于已经确定好顶点格式的情况下,依然可修改部分设定(如instance)。
*/
class VertexAttributeBinding
{
VertexShaderModule *vsm;
uint32_t attr_count;
VkVertexInputBindingDescription *binding_list;
VkVertexInputAttributeDescription *attribute_list;
private:
friend class VertexShaderModule;
VertexAttributeBinding(VertexShaderModule *);
public:
~VertexAttributeBinding();
const uint GetStageInputBinding(const AnsiString &name); ///<取得一个变量的绑定点
bool SetInstance(const uint binding,bool instance);
bool SetStride (const uint binding,const uint32_t & stride);
bool SetFormat (const uint binding,const VkFormat & format);
bool SetOffset (const uint binding,const uint32_t offset);
bool SetInstance(const AnsiString &name,bool instance){return SetInstance(GetStageInputBinding(name),instance);}
bool SetStride (const AnsiString &name,const uint32_t &stride ){return SetStride (GetStageInputBinding(name),stride);}
bool SetFormat (const AnsiString &name,const VkFormat &format ){return SetFormat (GetStageInputBinding(name),format);}
bool SetOffset (const AnsiString &name,const uint32_t offset ){return SetOffset (GetStageInputBinding(name),offset);}
void Write(VkPipelineVertexInputStateCreateInfo &vis)const;
};//class VertexAttributeBinding
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE