ULRE/inc/hgl/graph/font/TextPrimitive.h

51 lines
1.3 KiB
C++

#ifndef HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
#define HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
#include<hgl/graph/VKPrimitive.h>
namespace hgl
{
namespace graph
{
/**
* 文本图元
*/
class TextPrimitive:public Primitive
{
GPUDevice * device;
Material * mtl;
uint max_count; ///<缓冲区最大容量
VAB * vab_position;
VAB * vab_tex_coord;
protected:
friend class TextLayout;
friend class TextRender;
SortedSet<u32char> chars_sets;
const SortedSet<u32char> &GetCharsSets()const{return chars_sets;}
void SetCharsSets(const SortedSet<u32char> &sl){chars_sets=sl;}
void ClearCharsSets(){chars_sets.Clear();}
private:
virtual ~TextPrimitive();
public:
TextPrimitive(GPUDevice *,Material *,uint mc=1024);
public:
void SetCharCount (const uint);
bool WriteVertex (const int16 *fp);
bool WriteTexCoord (const float *fp);
};//class TextPrimitive:public Renderable
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_FONT_PRIMITIVE_INCLUDE