28 lines
457 B
C++
28 lines
457 B
C++
#include<hgl/graph/StaticMesh.h>
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#include<hgl/graph/VKRenderResource.h>
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VK_NAMESPACE_BEGIN
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//StaticMesh *StaticMesh::CreateNewObject(RenderResource *rr,SceneNode *node)
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//{
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// if(!node)
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// return(nullptr);
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//
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// if(node->IsEmpty())
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// return(nullptr);
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//
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// return(new StaticMesh(rr,node));
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//}
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StaticMesh::StaticMesh(SceneNode *sn)
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{
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root_node=sn;
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}
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StaticMesh::~StaticMesh()
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{
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SAFE_CLEAR(root_node);
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}
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VK_NAMESPACE_END
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