ULRE/src/SceneGraph/StaticMesh.cpp

28 lines
457 B
C++

#include<hgl/graph/StaticMesh.h>
#include<hgl/graph/VKRenderResource.h>
VK_NAMESPACE_BEGIN
//StaticMesh *StaticMesh::CreateNewObject(RenderResource *rr,SceneNode *node)
//{
// if(!node)
// return(nullptr);
//
// if(node->IsEmpty())
// return(nullptr);
//
// return(new StaticMesh(rr,node));
//}
StaticMesh::StaticMesh(SceneNode *sn)
{
root_node=sn;
}
StaticMesh::~StaticMesh()
{
SAFE_CLEAR(root_node);
}
VK_NAMESPACE_END