50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#pragma once
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#include<hgl/graph/VKTexture.h>
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VK_NAMESPACE_BEGIN
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struct BufferImageCopy:public VkBufferImageCopy
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{
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public:
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BufferImageCopy()
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{
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hgl_zero(*this);
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imageSubresource.layerCount=1;
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}
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BufferImageCopy(const VkImageAspectFlags aspect_mask):BufferImageCopy()
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{
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imageSubresource.aspectMask=aspect_mask;
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}
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BufferImageCopy(const Texture2D *tex):BufferImageCopy()
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{
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imageSubresource.aspectMask=tex->GetAspect();
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SetRectScope(0,0,tex->GetWidth(),tex->GetHeight());
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}
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void Set(const VkImageAspectFlags aspect_mask,const uint32_t layer_count)
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{
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imageSubresource.aspectMask=aspect_mask;
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imageSubresource.layerCount=layer_count;
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}
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void Set(Image2DRegion *ir)
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{
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imageOffset.x=ir->left;
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imageOffset.y=ir->top;
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imageExtent.width=ir->width;
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imageExtent.height=ir->height;
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imageExtent.depth=1;
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}
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void SetRectScope(int32_t left,int32_t top,uint32_t width,uint32_t height)
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{
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imageOffset.x=left;
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imageOffset.y=top;
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imageExtent.width=width;
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imageExtent.height=height;
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imageExtent.depth=1;
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}
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};//
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VK_NAMESPACE_END
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