54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
#pragma once
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#include<hgl/shadergen/ShaderCreateInfo.h>
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#include<hgl/graph/VKShaderStage.h>
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namespace hgl
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{
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namespace graph
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{
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class ShaderCreateInfoVertex:public ShaderCreateInfo
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{
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bool ProcInput(ShaderCreateInfo *) override;
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public:
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ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m){}
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~ShaderCreateInfoVertex()=default;
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int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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void AddMaterialID()
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{
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VAT vat{VertexAttribType::BaseType::UInt,1}; //使用uint16
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AddInput(vat,VAN::MaterialID,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Material);
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}
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void AddBone()
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{
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VAT id {VertexAttribType::BaseType::UInt,4}; //使用uint8[4]
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VAT weight {VertexAttribType::BaseType::Float,4}; //使用uint8[4]
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AddInput(id, VAN::BoneID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Bone);
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AddInput(weight,VAN::BoneWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Bone);
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}
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void AddLocalToWorld()
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{
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VAT vat{VertexAttribType::BaseType::Float,4}; //使用float[4]
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char name[]= "LocalToWorld_?";
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for(uint i=0;i<4;i++)
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{
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name[sizeof(name)-2]='0'+i;
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AddInput(vat,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::LocalToWorld);
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}
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}
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};//class ShaderCreateInfoVertex:public ShaderCreateInfo
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}//namespace graph
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}//namespace hgl::graph
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