52 lines
2.3 KiB
C++
52 lines
2.3 KiB
C++
#ifndef HGL_GRAPH_SCENE_ORIENT_INCLUDE
|
|
#define HGL_GRAPH_SCENE_ORIENT_INCLUDE
|
|
|
|
//#include<hgl/type/List.h>
|
|
#include<hgl/math/Math.h>
|
|
#include<hgl/graph/VK.h>
|
|
namespace hgl
|
|
{
|
|
namespace graph
|
|
{
|
|
/**
|
|
* 方向定位数据基类
|
|
*/
|
|
class SceneOrient ///场景定位类
|
|
{
|
|
protected:
|
|
|
|
TransformManager transform_manager;
|
|
|
|
Matrix4f ParentMatrix; ///<上级矩阵
|
|
|
|
Matrix4f LocalMatrix; ///<本地到上一级矩阵
|
|
Matrix4f LocalToWorldMatrix; ///<本地到世界矩阵
|
|
Matrix4f InverseLocalToWorldMatrix; ///<世界到本地矩阵
|
|
Matrix4f InverseTransposeLocalToWorldMatrix; ///<世界到本地矩阵的转置矩阵
|
|
|
|
virtual void SetWorldMatrix(const Matrix4f &);
|
|
|
|
public:
|
|
|
|
SceneOrient();
|
|
SceneOrient(const SceneOrient &);
|
|
SceneOrient(const Matrix4f &);
|
|
virtual ~SceneOrient()=default;
|
|
|
|
public:
|
|
|
|
TransformManager * GetTransform (){return &transform_manager;} ///<取得变换管理器
|
|
|
|
const Matrix4f & GetLocalMatrix ()const{return LocalMatrix;}
|
|
const Matrix4f & GetLocalToWorldMatrix ()const{return LocalToWorldMatrix;}
|
|
const Matrix4f & GetInverseLocalToWorldMatrix ()const{return InverseLocalToWorldMatrix;}
|
|
const Matrix4f & GetInverseTransposeLocalToWorldMatrix ()const{return InverseTransposeLocalToWorldMatrix;}
|
|
|
|
public:
|
|
|
|
virtual bool RefreshMatrix (const Matrix4f &); ///<刷新到世界空间变换
|
|
};//class SceneOrient
|
|
}//namespace graph
|
|
}//namespace hgl
|
|
#endif//HGL_GRAPH_SCENE_ORIENT_INCLUDE
|