ULRE/inc/hgl/shadergen/ShaderCreaterFragment.h

22 lines
453 B
C++

#pragma once
#include<hgl/shadergen/ShaderCreater.h>
SHADERGEN_NAMESPACE_BEGIN
enum class MaterialType
{
Color, ///<´¿É«²ÄÖÊ
};
class ShaderCreaterFragment:public ShaderCreater
{
bool ProcOutput() override;
public:
ShaderCreaterFragment(MaterialDescriptorManager *m):ShaderCreater(VK_SHADER_STAGE_FRAGMENT_BIT,m){}
~ShaderCreaterFragment()=default;
void UseDefaultMain();
};
SHADERGEN_NAMESPACE_END