ULRE/example/Vulkan/VKRenderPass.h

24 lines
462 B
C++

#ifndef HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE
#define HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE
#include"VK.h"
VK_NAMESPACE_BEGIN
class RenderPass
{
VkDevice device;
VkRenderPass render_pass;
public:
RenderPass(VkDevice d,VkRenderPass rp)
{
device=d;
render_pass=rp;
}
virtual ~RenderPass();
operator VkRenderPass(){return render_pass;}
};//class RenderPass
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE