116 lines
5.3 KiB
C++
116 lines
5.3 KiB
C++
#ifndef HGL_GRAPH_RENDER_SURFACE_INCLUDE
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#define HGL_GRAPH_RENDER_SURFACE_INCLUDE
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#include<hgl/type/List.h>
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#include<hgl/type/BaseString.h>
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#include<hgl/type/Map.h>
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#include<hgl/platform/Window.h>
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#include<hgl/graph/vulkan/VK.h>
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#include<hgl/graph/vulkan/VKDeviceAttribute.h>
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#include<hgl/graph/vulkan/VKFramebuffer.h>
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VK_NAMESPACE_BEGIN
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class Device
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{
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DeviceAttribute *attr;
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Semaphore *image_acquired_semaphore;
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Fence *draw_fence,*texture_fence;
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VkSubmitInfo texture_submitInfo;
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CommandBuffer *texture_cmd_buf;
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RenderPass *main_rp;
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ObjectList<Framebuffer> main_fb;
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uint32_t current_frame;
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VkPresentInfoKHR present;
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private:
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void CreateMainFramebuffer();
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private:
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friend Device *CreateRenderDevice(VkInstance inst,const PhysicalDevice *physical_device,VkSurfaceKHR surface,uint width,uint height);
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Device(DeviceAttribute *da);
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public:
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virtual ~Device();
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operator VkDevice () {return attr->device;}
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VkSurfaceKHR GetSurface () {return attr->surface;}
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VkDevice GetDevice () {return attr->device;}
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const PhysicalDevice *GetPhysicalDevice ()const {return attr->physical_device;}
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const VkExtent2D & GetExtent ()const {return attr->swapchain_extent;}
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VkDescriptorPool GetDescriptorPool () {return attr->desc_pool;}
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VkPipelineCache GetPipelineCache () {return attr->pipeline_cache;}
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public:
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const uint32_t GetSwapChainImageCount ()const {return attr->sc_image_views.GetCount();}
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ImageView *GetColorImageView (int index) {return attr->sc_image_views[index];}
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ImageView *GetDepthImageView () {return attr->depth.view;}
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const uint32_t GetCurrentFrameIndices () {return current_frame;}
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RenderPass * GetRenderPass () {return main_rp;}
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Framebuffer * GetFramebuffer (int index) {return main_fb[index];}
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bool Resize (uint,uint);
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public: //Buffer相关
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Buffer * CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize size,const void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
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Buffer * CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize size,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateBuffer(buf_usage,size,nullptr,sharing_mode);}
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VertexBuffer * CreateVBO(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
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VertexBuffer * CreateVBO(VkFormat format,uint32_t count,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateVBO(format,count,nullptr,sharing_mode);}
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IndexBuffer * CreateIBO(VkIndexType index_type,uint32_t count,const void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
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IndexBuffer * CreateIBO16(uint32_t count,const uint16 *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateIBO(VK_INDEX_TYPE_UINT16,count,(void *)data,sharing_mode);}
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IndexBuffer * CreateIBO32(uint32_t count,const uint32 *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateIBO(VK_INDEX_TYPE_UINT32,count,(void *)data,sharing_mode);}
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IndexBuffer * CreateIBO(VkIndexType index_type,uint32_t count,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateIBO(index_type,count,nullptr,sharing_mode);}
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IndexBuffer * CreateIBO16(uint32_t count,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateIBO(VK_INDEX_TYPE_UINT16,count,nullptr,sharing_mode);}
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IndexBuffer * CreateIBO32(uint32_t count,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateIBO(VK_INDEX_TYPE_UINT32,count,nullptr,sharing_mode);}
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#define CREATE_BUFFER_OBJECT(LargeName,type) Buffer *Create##LargeName(VkDeviceSize size,void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,size,data,sharing_mode);} \
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Buffer *Create##LargeName(VkDeviceSize size,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,size,nullptr,sharing_mode);}
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CREATE_BUFFER_OBJECT(UBO,UNIFORM)
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CREATE_BUFFER_OBJECT(SSBO,STORAGE)
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CREATE_BUFFER_OBJECT(INBO,INDIRECT)
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#undef CREATE_BUFFER_OBJECT
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public: //material相关
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Texture2D *CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,bool force_linear=false);
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Sampler *CreateSampler(VkSamplerCreateInfo *);
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ShaderModuleManage *CreateShaderModuleManage();
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public: //Command Buffer 相关
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CommandBuffer * CreateCommandBuffer();
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RenderPass * CreateRenderPass(VkFormat color_format,VkFormat depth_format);
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Fence * CreateFence();
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Semaphore * CreateSem();
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public: //提交相关
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bool AcquireNextImage ();
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bool SubmitDraw (const VkCommandBuffer *,const uint32_t count=1);
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bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1);
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bool Wait (bool wait_all=VK_TRUE,uint64_t time_out=HGL_NANO_SEC_PER_SEC*0.1);
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bool QueuePresent ();
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};//class Device
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_RENDER_SURFACE_INCLUDE
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