ULRE/src/SceneGraph/Vulkan/VKMemoryAllocator.cpp
2021-03-25 20:00:19 +08:00

41 lines
857 B
C++

#include<hgl/graph/VKMemoryAllocator.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKBuffer.h>
VK_NAMESPACE_BEGIN
VKMemoryAllocator::VKMemoryAllocator(GPUDevice *d,const uint32_t flags)
{
device=d;
buffer_usage_flag_bits=flags;
gpu_buffer=nullptr;
const GPUPhysicalDevice *pd=device->GetPhysicalDevice();
SetAllocUnitSize(pd->GetConstantSize()); //据说push constant容量就是GPU的最小访问单位
}
VKMemoryAllocator::~VKMemoryAllocator()
{
SAFE_CLEAR(gpu_buffer);
}
bool VKMemoryAllocator::Alloc()
{
if(gpu_buffer)
delete gpu_buffer;
gpu_buffer=device->CreateBuffer(buffer_usage_flag_bits,alloc_size);
if(!gpu_buffer)
{
memory_block=nullptr;
return(false);
}
memory_block=gpu_buffer->Map();
return(true);
}
VK_NAMESPACE_END