141 lines
6.0 KiB
C++
141 lines
6.0 KiB
C++
#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/type/IDName.h>
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VK_NAMESPACE_BEGIN
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class RenderCmdBuffer;
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class GraphModule;
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class RenderFramework;
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class GraphModuleManager
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{
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GPUDevice *device;
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RenderFramework *framework;
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List<GraphModule *> module_list; ///<模块列表
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Map<AnsiIDName,GraphModule *> graph_module_map; ///<模块映射表
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public:
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GraphModuleManager(RenderFramework *);
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~GraphModuleManager();
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GPUDevice * GetDevice ()noexcept {return device;} ///<取得GPU设备
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VkDevice GetVkDevice ()const {return device->GetDevice();}
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const GPUPhysicalDevice * GetPhysicalDevice ()const {return device->GetPhysicalDevice();} ///<取得物理设备
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GPUDeviceAttribute *GetDeviceAttribute () {return device->GetDeviceAttribute();} ///<取得设备属性
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RenderFramework * GetFramework () {return framework;} ///<取得渲染框架
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/**
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* 获取指定名称的模块
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* @param create 如果不存在,是否创建新的
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*/
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GraphModule *GetModule(const AnsiIDName &name,bool create); ///<获取指定名称的模块
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/**
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* 获取指定类型的模块
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* @param create 如果不存在,是否创建新的
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*/
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template<typename T>
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T *GetModule(bool create=false){return (T *)GetModule(T::GetModuleName(),create);} ///<获取指定类型的模块
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void ReleaseModule(GraphModule *); ///<释放指定模块
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const bool IsLoaded(const AnsiIDName &name){return graph_module_map.ContainsKey(name);} ///<是否已经加载了指定类型的模块
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template<typename T>
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const bool IsLoaded(){return graph_module_map.ContainsKey(T::GetModuleName());} ///<是否已经加载了指定类型的模块
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public: //事件
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void OnResize(const VkExtent2D &);
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};//class GraphModuleManager
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GraphModuleManager *GetGraphModuleManager(GPUDevice *);
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class GraphModule
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{
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GraphModuleManager *module_manager;
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AnsiIDName module_name;
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bool module_enable;
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bool module_ready;
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protected:
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virtual void SetModuleEnable(bool e){module_enable=e;}
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virtual void SetModuleReady(bool r){module_ready=r;}
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public:
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virtual const bool IsPerFrame () {return false;} ///<是否每帧运行
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virtual const bool IsRender () {return false;} ///<是否为渲染模块
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GraphModuleManager *GetManager () {return module_manager;} ///<取得模块管理器
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GPUDevice * GetDevice () {return module_manager->GetDevice();} ///<取得GPU设备
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VkDevice GetVkDevice ()const {return module_manager->GetVkDevice();} ///<取得VkDevice
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const GPUPhysicalDevice * GetPhysicalDevice ()const {return module_manager->GetPhysicalDevice();} ///<取得物理设备
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GPUDeviceAttribute *GetDeviceAttribute () {return module_manager->GetDeviceAttribute();} ///<取得设备属性
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RenderFramework * GetFramework () {return module_manager->GetFramework();} ///<取得渲染框架
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static const AnsiIDName * GetModuleName (){return nullptr;} ///<取得模块名称(标准通用的名称,比如Upscale,供通用模块使用)
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virtual const AnsiIDName * GetName ()const{return &module_name;} ///<取得名称(完整的私有名称,比如FSR3Upscale,DLSS3Upscale)
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const bool IsEnable ()const noexcept{return module_enable;} ///<当前模块是否启用
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const bool IsReady ()const noexcept{return module_ready;} ///<当前模块是否准备好
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public:
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NO_COPY_NO_MOVE(GraphModule)
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GraphModule(GraphModuleManager *gmm,const AnsiIDName &name);
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virtual ~GraphModule();
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virtual bool Init(){return true;} ///<初始化当前模块
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public:
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GraphModule * GetModule(const AnsiIDName &name,bool create=false){return module_manager->GetModule(name,create);} ///<获取指定名称的模块
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template<typename T>
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T * GetModule(bool create=false){return module_manager->GetModule<T>(create);} ///<获取指定类型的模块
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public: //回调事件
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virtual void OnRenderTarget(RenderTarget *){} ///<设置渲染目标
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virtual void OnResize(const VkExtent2D &){} ///<窗口大小改变
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virtual void OnPreFrame(){} ///<帧绘制前回调
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virtual void OnPostFrame(){} ///<帧绘制后回调
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};//class GraphModule
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#define GRAPH_MODULE_CONSTRUCT(name) public:\
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NO_COPY_NO_MOVE(name) \
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static const AnsiIDName &GetModuleName() \
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{ \
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static const AnsiIDName id_name(#name); \
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return id_name; \
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} \
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\
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name(GraphModuleManager *gmm):GraphModule(gmm,GetModuleName()){}
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#define RENDER_MODULE_CONSTRUCT(name) public:\
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NO_COPY_NO_MOVE(name) \
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static const AnsiIDName &GetModuleName() \
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{ \
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static const AnsiIDName id_name(#name); \
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return id_name; \
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} \
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\
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name(GraphModuleManager *gmm):RenderModule(gmm,GetModuleName()){}
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VK_NAMESPACE_END
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