ULRE/inc/hgl/graph/module/RenderPassManager.h

43 lines
1.0 KiB
C++

#pragma once
#include<hgl/graph/module/GraphModule.h>
#include<hgl/type/Map.h>
#include<hgl/util/hash/Hash.h>
VK_NAMESPACE_BEGIN
using RenderPassHASHCode=util::HashCode<128/8>;
inline util::Hash *CreateRenderPassHash()
{
return util::CreateHash(util::HASH::xxH3_128);
}
class RenderPassManager:public GraphModuleInherit<RenderPassManager>
{
VkPipelineCache pipeline_cache;
util::Hash *hash;
Map<RenderPassHASHCode,RenderPass *> RenderPassList;
private:
RenderPassManager(GPUDevice *);
~RenderPassManager();
friend class GraphModuleManager;
private:
RenderPass * CreateRenderPass( const List<VkAttachmentDescription> &desc_list,
const List<VkSubpassDescription> &subpass,
const List<VkSubpassDependency> &dependency,
const RenderbufferInfo *);
public:
RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2);
};//class RenderPassManager
VK_NAMESPACE_END