hyzboy pushed to master at hyzboy/CMCore 2025-06-08 02:39:46 +08:00
5fde4980e1 使用C++ 20/23的bit系列函数取代原先手写的一些位计算
hyzboy pushed to master at hyzboy/CMCore 2025-06-07 23:29:31 +08:00
22a5749e6f 增加针对enum class的ToInt/FromInt
hyzboy pushed to master at hyzboy/CMCore 2025-06-07 23:07:49 +08:00
098b87d8ce 使用C++20的std::source_location代替自定义的实现
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-07 05:49:18 +08:00
0be9cb3f74 支持新的CameraControl,并实现自动绑定,现BillboardTest已可正常渲染。只是鼠标键盘输入尚未接入
c4720e8cdb WriteMIData数据长度类型调整
272bb4a4b3 IDName定义更新
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hyzboy pushed to master at hyzboy/CMCore 2025-06-07 05:32:55 +08:00
fff021488c 完成可用的新IDName
hyzboy pushed to master at hyzboy/CMCore 2025-06-07 05:16:26 +08:00
926c20448f 更新结构的IDName,直接为每种类型定义一个ConstStringSet来区分,代码理解更直接
hyzboy pushed to master at hyzboy/CMCore 2025-06-07 04:30:48 +08:00
fd72f42c92 恢复用size_t做为idname的索引.因为我们的索引是用hash_code产生的,传入字符串名字只是为让了typeid().hash_code()结果不一样
hyzboy pushed to master at hyzboy/CMCore 2025-06-07 04:22:42 +08:00
0c94d21de4 新的IDName改用字符串区分
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hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-07 01:39:36 +08:00
5b2f2dbb9f 改进命名和注释
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-06 23:43:06 +08:00
304c3a9bf4 为RenderCmdBuffer中的desc_binding增加详细的注释
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-06 23:40:15 +08:00
eeb4492023 增加Camera数据在渲染器中的定义
55204779ba RenderCmdBuffer中记录的DescriptorBinding改为按SetType分类为多个
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hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-06 22:20:34 +08:00
5e541e2f46 迁移Auto_merge_material_instance.cpp到新架构
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-06 00:28:20 +08:00
2138f9046a RenderResource中的Renderable/RenderableID改名为Mesh/MeshID
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-06 00:24:33 +08:00
a04adb897e draw_triangle_use_UBO迁移到新框架
8436e57ed7 RenderResource中移除static_descriptor/global_descriptor
bc987e7d7b 清除RenderTask/MaterialRenderList多余代码
427340132f VABList数据写入增加越界检查
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hyzboy pushed to master at hyzboy/CMCMakeModule 2025-06-06 00:11:52 +08:00
6fbc707818 Merge remote-tracking branch 'github/master'
fb6e3cd2a3 now is supported the Security Development Lifecycle (SDL)
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hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-04 01:09:20 +08:00
f762d77b1d [OK] AutoInstance 范例完成迁移并测试成功。新结构下不再需要自己管理RenderList/SceneRoot。接下来请迁移其它范例。
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-04 00:18:43 +08:00
118ee6e570 变量改名
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-04 00:10:44 +08:00
520b7cae9e SceneWorld文件改名为Scene
839e187cb2 临时可运行版本。已将SceneWorld改名为Scene,下一步改文件名。并将default_scene,default_renderer放在RenderFramework中
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hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-05-30 00:33:03 +08:00
5c186fdb95 [WIP] Renderer/RenderTask
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-05-28 02:28:13 +08:00
8f1b891f9e 初步定义RenderTask