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hyzboy
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Shenzhen GuangDong of PRC.
http://www.hyzgame.com
Joined on
2024-11-22
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19
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hyzboy
pushed to
master
at
hyzboy/CMCore
2025-05-28 01:32:31 +08:00
fd0dbb0055
更改定义IDNAME的宏的名称,使用全大写方式。
hyzboy
pushed to
master
at
hyzboy/CMProject
2025-05-23 22:47:23 +08:00
405abde212
Added pull.bat/pull_all.bat
95b392f0ba
List模板改名为ArrayList
Compare 2 commits »
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-05-22 01:42:25 +08:00
75da8cabef
建立最基础的SceneWorldManager
hyzboy
pushed to
master
at
hyzboy/CMUtil
2025-05-22 01:41:50 +08:00
48383e5f63
GetObjectFromList改名为GetObjectFromMap
hyzboy
pushed to
master
at
hyzboy/CMCore
2025-05-22 01:40:39 +08:00
f1a6f0b90e
GetObjectFromList改名为GetObjectFromMap
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-05-22 01:14:03 +08:00
hyzboy
created branch
devel_40_World
in
hyzboy/ULRE
2025-05-22 01:14:03 +08:00
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-22 01:11:40 +08:00
8a99a331c0
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-18 23:42:52 +08:00
66bb363035
部分范例迁移到新WorkObject/CreateMaterialInstance结构
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-18 22:56:51 +08:00
455cb0aa63
Layout codes of MaterialRenderList/SceneNode/SceneOrient
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-18 02:19:32 +08:00
e778f64f00
renamed to CreateMesh from CreateRenderable
a641c56381
renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
4b2f344c5c
renamed to MeshDataBuffer from PrimitiveDataBuffer,
014fce2c8e
renamed Renderable to Mesh
Compare 4 commits »
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-18 01:34:07 +08:00
692eeff4a3
Removed mtl_name from MaterialCreateConfig
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-18 00:28:22 +08:00
5a04295f17
updated InlineMaterial.md
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-18 00:19:55 +08:00
f1972908a1
added InlineMaterial.md
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-17 20:48:35 +08:00
2e7c2663e0
所有材质全部使用新方法注册,但此举带来一个问题就是所有代码中的材质代码都被链接,会造成核心可执行程序变大。
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-17 20:26:48 +08:00
0e789b6f47
各种类名结构名优化,不再使用GPU开头
29aa76a917
GPUDeviceAttribute更名为VkDevAttr
Compare 2 commits »
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-17 20:01:34 +08:00
2dd60fee7f
将static MaterialFactory 定义移到.h
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-16 09:12:48 +08:00
fd1a629941
将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
hyzboy
pushed to
devel_39_Component
at
hyzboy/ULRE
2025-05-16 01:57:39 +08:00
4a4326826e
preparing LoadMaterialFromJson(....)
hyzboy
pushed to
master
at
hyzboy/CMAssetsManage
2025-05-16 01:55:59 +08:00
0244bff1b6
added AssetPath.h
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