hyzboy pushed to master at hyzboy/CMCore 2025-05-28 01:32:31 +08:00
fd0dbb0055 更改定义IDNAME的宏的名称,使用全大写方式。
hyzboy pushed to master at hyzboy/CMProject 2025-05-23 22:47:23 +08:00
405abde212 Added pull.bat/pull_all.bat
95b392f0ba List模板改名为ArrayList
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hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-05-22 01:42:25 +08:00
75da8cabef 建立最基础的SceneWorldManager
hyzboy pushed to master at hyzboy/CMUtil 2025-05-22 01:41:50 +08:00
48383e5f63 GetObjectFromList改名为GetObjectFromMap
hyzboy pushed to master at hyzboy/CMCore 2025-05-22 01:40:39 +08:00
f1a6f0b90e GetObjectFromList改名为GetObjectFromMap
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-05-22 01:14:03 +08:00
hyzboy created branch devel_40_World in hyzboy/ULRE 2025-05-22 01:14:03 +08:00
hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-22 01:11:40 +08:00
8a99a331c0 将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-18 23:42:52 +08:00
66bb363035 部分范例迁移到新WorkObject/CreateMaterialInstance结构
hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-18 22:56:51 +08:00
455cb0aa63 Layout codes of MaterialRenderList/SceneNode/SceneOrient
hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-18 02:19:32 +08:00
e778f64f00 renamed to CreateMesh from CreateRenderable
a641c56381 renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
4b2f344c5c renamed to MeshDataBuffer from PrimitiveDataBuffer,
014fce2c8e renamed Renderable to Mesh
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hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-18 01:34:07 +08:00
692eeff4a3 Removed mtl_name from MaterialCreateConfig
hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-18 00:28:22 +08:00
5a04295f17 updated InlineMaterial.md
hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-18 00:19:55 +08:00
f1972908a1 added InlineMaterial.md
hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-17 20:48:35 +08:00
2e7c2663e0 所有材质全部使用新方法注册,但此举带来一个问题就是所有代码中的材质代码都被链接,会造成核心可执行程序变大。
hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-17 20:26:48 +08:00
0e789b6f47 各种类名结构名优化,不再使用GPU开头
29aa76a917 GPUDeviceAttribute更名为VkDevAttr
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hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-17 20:01:34 +08:00
2dd60fee7f 将static MaterialFactory 定义移到.h
hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-16 09:12:48 +08:00
fd1a629941 将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
hyzboy pushed to devel_39_Component at hyzboy/ULRE 2025-05-16 01:57:39 +08:00
4a4326826e preparing LoadMaterialFromJson(....)
hyzboy pushed to master at hyzboy/CMAssetsManage 2025-05-16 01:55:59 +08:00
0244bff1b6 added AssetPath.h